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CGcircuit - Vehicle Design with Christopher Bonura Volume 1 - 4

Discussion in 'Video Tutorials' started by mascova, Feb 27, 2015.

  1. mascova
    Offline

    mascova DF Expert

    [​IMG]
    CGcircuit - Vehicle Design with Christopher Bonura Volume 1 - 4
    English | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 384x216, 30.00 fps | 1.11GB
    Genre: eLearning

    Volume 1 Duration 66m
    In this tutorial we will establish a basic story to drive our vehicle design. Using these story points
    we will explore a number of thumbnail sketches to come up with an idea. Once an idea is chosen we will
    create orthographic and three quarter views to visualize the final design.
    Volume 2 Duration 97m
    In this tutorial we will use our orthograph views to create an accurate model of our vehicle. Using
    only basic tools we will establish the main shapes then work our way down to functional details. Other
    techniques such as kit bashing will be used to come up with interesting shapes and details. Unlike
    production modeling this is a look at quickly generating a polished model to aid in concept art.
    Volume 3 Duration 159m
    In this tutorial we will start with creating a clean plate for our background. Using photographs and
    paint will generate a clean plate so our vehicle will sit in a photo real environment. Using our
    existing vehicle model we will take advantage of Modo's preset materials along with our custom textures
    to create believable materials and a finished look. The materials along with a very basic light setup
    will give us a photo real render for our vehicle design.
    Volume 4 Duration 85m
    In this tutorial we will be taking our final 3D render to completion with paint and photographs. Some
    of the areas that will be covered are painting atmospheric debris , lighting, cut lines, editing the
    clean plate, weathering and various details to sell the believability of our vehicle and ground it into
    reality. We will also go over using key render passes from Modo to aid in paint, and create a more
    efficient workflow. Using a 3D render of our vehicle is a great tool in creating a believable concept
    but paint helps breath life into your concept so it does not feel like a static 3D model.

    [​IMG]
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