1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Donation with Paypal!!!

    Go to your paypal account and send directly donation to enaskop[email protected]

    1 month - 10 $ - Standart VIP

    6 months - 20 $- Standart VIP

    1 year - 30 $- Standart VIP

    2 years - 50 $- Standart VIP

    Gold member for life - 150 $- Standart VIP

    High Vip (Standart VIP include) group please send PM or email to [email protected] for info

    After Donation please send email to [email protected]

  3. Donation Ways 2020


    Paysend
  4. Telegram

  5. Delphifan Magazine
Dismiss Notice

Donation with Paypal!!!

Go to your paypal account and send directly donation to [email protected]

1 month - 10 $ - Standart VIP

6 months - 20 $- Standart VIP

1 year - 30 $- Standart VIP

2 years - 50 $- Standart VIP

Gold member for life - 150 $- Standart VIP

High Vip (Standart VIP include) group please send PM or email to [email protected] for info

After Donation please send email to [email protected]

Dismiss Notice
For open hidden message no need write thanks, thank etc. Enough is click to like button on right side of thread.

Free Game Audio Manager

Discussion in 'Delphi Android And IOS' started by AdminDF, Aug 11, 2014.

  1. AdminDF
    Online

    AdminDFAdminDF is a Verified Member Delphifan Staff Member DF Staff

    If you want to be able to play multiple simultaneous audio files across all platforms in Delphi XE6 Firemonkey you should check out this TGameAudioManager class. I had it built by a professional developer through oDesk and it is architected for playing lots of short sound files (like game sound effects) in Firemonkey. I had need of this class when I was building the Flappy Bird clone and finally got around to having it built. It uses the native sound API from each of the supported platforms which are Windows, Android, IOS, and OSX. The least amount of testing has been done on the OSX implementation but overall it feels pretty solid. For music (long running audio files) you should stick with the built in TMediaPlayer component. The TGameAudioManager class is built so that you pre-register the sounds that you are going to play with AddSound() and then you play them with PlaySound(). It is written in Object Pascal and should also compile in AppMethod (and probably Delphi XE5) without much trouble.

    Download HERE
     

Share This Page